TRAVELING AROUND ASHRIYA
Long before the Drought, there were a great many number of trade routes and settlements that existed all across Ashriya. Since then however many of them have been abandoned and fallen into disuse. Those that survived the Drought sought to rebuild as many of these routes as they could, but it has been a long and tedious process, as the landscape of Ashriya had also changed.

The table below shows the time it takes to travel from Crossroads, at the heart of the Glibben Wood, to the other towns, cities and settlements across Ashriya. The travel times listed indicate the time it takes to travel by foot. Horse, carriage or caravan travel may also be possible, though these are only possible after leaving the Wood at either The Outpost or the northern road as horses typically refuse to enter.
| Derrickham | |
|---|---|
| Derrickham Keep | 1 day |
| The Outpost | 3 days |
| Northern end of road through Glibben Wood | 4 days |
| The Gardens | 12 hours through the Wood, 7 days around |
| Tangel | |
| Tangel | 14 days |
| Sharolia | 14 days |
| Krasslig | 11 days |
| Ruins of Totansville | 16 days |
| Barulis | |
| Barulis | 13 days |
| Singo | 14 days |
| Tamecht | 11 days |
| Daboran | 28 days |
| New Ilkasik Empire | 17 days |
| Sarth | |
| Sarth | 21 days |
| Jast | 18 days |
| Dark Tower | 20 days, requires full contingent of guards and supplies, not possible except under extraordinary circumstances |
| Vidra's Passage | 16 days |
| Necropolis Ruins | 26 days |