Color image of a Glibben head from the Terres Rising game

Spells

Note: Damage causing spells increase damage by caster's level at 1 extra point per three levels (level 4-6 +1, level 7-9 +2, level 10-12 +3).

Click here for a table view, or here for the list view.

Battle Header

Fire Bolt (Level 1)
Effect: Fire, 3 points - Incremental
Incantation: I call forth a bolt of fire.

Lightning Bolt (Level 1)
Effect: Lightning, 3 points - Incremental
Incantation: I call forth a bolt of lightning.

Ice Bolt (Level 1)
Effect: Ice, 3 points - Incremental
Incantation: I call forth a bolt of ice.

Imbue Fire (Level 1)
Effect: Next hit target swings for fire
Incantation: I imbue your weapon with fire.

Imbue Ice (Level 1)
Effect: Next hit target swings for ice
Incantation: I imbue your weapon with ice.

Imbue Lightning (Level 1)
Effect: Next hit target swings for lightning
Incantation: I imbue your weapon with lightning.

Pin (Level 2)
Effect: Target's foot is pinned, 2 strength to break out (3 count)
Incantation: I pin you to the ground.

Stone Throw (Level 2)
Effect: Earth damage, 4 points.
Incantation: I call forth a stone of earth.

Strength (Level 2)
Effect: Target gains 1 Strength for 1 hit or Feat of Strength
Incantation: I strengthen you for battle.

Slow (Level 2)
Effect: Slow
Incantation: I curse you with slowness.

Imbue Greater Fire (Level 3)
Effect: Next hit target swings for base 3 fire
Incantation: I imbue your weapon with greater fire.

Imbue Greater Ice (Level 3)
Effect: Next hit target swings for base 3 ice
Incantation: I imbue your weapon with greater ice.

Imbue Greater Lightning (Level 3)
Effect: Next hit target swings for base 3 lightning
Incantation: I imbue your weapon with greater lightning.

Root (Level 3)
Effect: Roots both feet to the ground, 2 strength to break out (3 count per foot)
Incantation: I root both your legs to the ground.

Maim (Level 3)
Effect: Target's limb is maimed.
Incantation: I render your arm/leg useless.

Imbue Rust (Level 3)
Effect: Next hit target swings once for disease (level 1) (if body, recipient is diseased)
Incantation: I imbue your blade with rust.

Protection Header

Protective Shield (Level 1)
Effect: Plus 1 to armor, cannot be reset
Incantation: I protect myself with magic.

Shun (Level 1)
Effect: Shun - 10 feet
Incantation: I shun you from me.

Light (Level 1)
Effect: Light
Incantation: I create a light to protect me from darkness.

Fire Shield (Level 2)
Effect: Protection from first fire attack
Incantation: I create an icy shield to protect me from fire.

Ice Shield (Level 2)
Effect: Protection from first ice attack
Incantation: I create a fiery shield to protect me from ice.

Lightning Shield (Level 2)
Effect: Protection from first lightning attack
Incantation: I create an earthen shield to protect me from lightning.

Weapon Shield (Level 3)
Effect: Protection from next physical attack
Incantation: I create a force to shield me from harm.

Toxin Shield (Level 3)
Effect: Gives protection against first Level 1 toxin/gas/poison attack
Incantation: I create a toxin shield to protect myself/you.

Disarm (Level 3)
Effect: Disarms target (one hand)
Incantation: I create a force to disarm you.

Increase Disease Resistance (Level 3)
Effect: Increases target's Resist Disease by 1 Level for next disease attack.
Incantation: I increase your resistance to disease.

Increase Toxin Resistance (Level 3)
Effect: Increases target's Resist Toxin by 1 Level for next toxin/gas/poison attack.
Incantation: I increase your resistance to toxins.

Disease Shield (Level 3)
Effect: Protection against first Level 1 disease attack.
Incantation: I protect you/me from disease.

Healing Header

Cure Maim (Level 1)
Effect: Revives maimed limb
Incantation: I revive your limb.

Awaken (Level 1)
Effect: Awakes from sleep effect
Incantation: I awaken you from your slumber.

Physical Release (Level 1)
Effect: Unbinds physical bonds (not magical)
Incantation: I release you/myself from physical bindings.

Release From Pin (Level 1)
Effect: Releases a player from pin.
Incantation: I release you/myself from this pinning force.

Heal Plant/Animal (Level 1)
Effect: Heals any non-humanoid life to full.
Incantation: Let nature renew this simple life.

Cure Wound (Level 2)
Effect: Target receives 1 point of healing.
Incantation: I mend your wound.

Slow Blood (Level 2)
Effect: Doubles bleed out time (can only be used on someone bleeding out)
Incantation: I slow your blood to save your spirit.

Release From Root (Level 2)
Effect: Releases a player from Root
Incantation: I pry the roots from your feet.

Cleanse Food and Drink (Level 2)
Effect: Removes Level 1 toxins or diseases from food and drink.
Incantation: I cleanse this food/drink before me.

Cure Simple Charm (Level 2)
Effect: Cures Charm Level 1.
Incantation: I clear your mind of this simple charm.

Cure Slow (Level 3)
Effect: Cures slow.
Incantation: I restore you to your normal speed.

Release from Bind (Level 3)
Effect: Releases a player from magical bind.
Incantation: I release you/me from these magical bonds.

Neutralize poison (Level 3)
Effect: Cures target of one Level 1 poison.
Incantation: I rid your/my body of this simple poison.

Cure Domination (Level 3)
Effect: Cures Dominate level 1.
Incantation: I cleanse your mind of outside influence.

Mend Shield (Level 3)
Effect: Restores a destroyed shield.
Incantation: I mend your shield.

Mental Header

Shun (Level 1)
Effect: Shun - 10 feet
Incantation: I cause you to abhor me.

Detect Poison (Level 1)
Effect: Detects for presence of poisons
Incantation: I enhance my mind to detect poisons.

Detect Traps (Level 1)
Effect: Detects for presence of traps
Incantation: I enhance my mind to detect traps.

Detect Magic (Level 1)
Effect: Detects for presence of magic
Incantation: I enhance my mind to detect magic.

Suggestion (Level 1)
Effect: Charm Level 1 - 10 Seconds
Incantation: I project this suggestion upon you.

Break Contact (Level 2)
Effect: A contacted target breaks contact
Incantation: I break your hold on my mind.

Detect Undead (Level 2)
Effect: Detects undead
Incantation: I enhance my mind to detect undead.

Detect Life (Level 2)
Effect: Detects life
Incantation: I enhance my mind to detect life.

Minor Silence (Level 2)
Effect: Silence - 10 seconds
Incantation: I cause you to be silent.

Basic Identify (Level 3)
Effect: Caster can identify basic attributes of an item (magical, natural, man-made, ancient, etc.)
Incantation: I enhance my mind to identify this item.

Remove Pain (Level 3)
Effect: Bleeding out target berzerks for 30 seconds, then drops with a bleed out time of 10 seconds
Incantation: I block all pain from your mind.

Contact Alert (Level 3)
Effect: Target recognizes all contacts made for one reset
Incantation: I feel the touch of other's minds.

Identify Poison (Level 3)
Effect: Caster can determine level of poison present, if any.
Incantation: I enhance my mind to identify this toxin.

Inflict Pain (Level 3)
Effect: 1 point of damage straight to body - Incremental
Incantation: I prey upon your mind.

Necromancy Header

Harm Undead (Level 1)
Effect: 2 damage to undead
Incantation: I bring pain to the living dead.

Protect Undead (Level 1)
Effect: Plus 1 to body, undead only
Incantation: I protect the living dead.

Turn Undead (Level 1)
Effect: Shun effect to 1 undead.
Incantation: I turn the living dead from me.

Call Undead (Level 1)
Effect: Undead is pinned
Incantation: May the earth hold this living dead.

Commune With Dead (Level 2)
Effect: Can speak with spirit of fallen for 1 minute
Incantation: May the voice of the dead live again.

Congeal Blood (Level 2)
Effect: Stops bleed out of undead
Incantation: I congeal the blood in your veins.

Heal Undead Wound (Level 2)
Effect: Heals 1 point of undead body
Incantation: I mend the wound of the living dead.

Control Lesser Undead (Level 3)
Effect: Domination Level 1 - LOS, cannot hurt self, zombies, skeletons and other lesser undead.
Incantation: I control this lesser undead to do my bidding.

Strength Drain (Level 3)
Effect: Weakness (-1 strength)
Incantation: I drain the living energy from you.

Basic Raise Dead (Level 3)
Effect: Target who has bled out, rises for 1 minute, and can fight with normal abilities, no AP.
Incantation: I raise this corpse to live again.

Charm Undead (Level 3)
Effect: Charm Level 1 - LOS
Incantation: I gain favor with this living dead.

Discord Header

Smile (Level 1)
Effect: Target must smile for 2 minutes.
Incantation: You don't look happy, but I know you can be. Smile now and make me happy.

Go Away! (Level 1)
Effect: Shun
Incantation: With you I have too little fun, so with these words me do you shun!

Whiff (Level 1)
Effect: Next successful weapon hit by target misses
Incantation: Mighty warrior, looking fit, when you swing you never hit!

Sticky Leg (Level 1)
Effect: Pin
Incantation: Don't try to walk, don't try to spin, your leg is stuck in a sticky pin.

Drop it! (Level 2)
Effect: Disarm
Incantation: You come to attack, oh buddy bold, but your weapon you cannot hold.

Boogie! (Level 2)
Effect: Forces target to dance for one minute.
Incantation: When I sing you have no chance, shake your tush and start to dance.

Achoo! (Level 2)
Effect: Forces target to stop action and sneeze for a five count
Incantation: You must stop now I won't say please, with this spell I make you sneeze

Freeze (Level 2)
Effect: Stun
Incantation: Stop right there and cease your fun, think it over in this stun.

Mumble (Level 3)
Effect: Target mumbles incoherently for 1 minute, can not cast spells
Incantation: The time has come for us to rumble, you try to speak, but only mumble.

Wimpy (Level 3)
Effect: Weakness
Incantation: You were once strong, mighty and big. Now you are weak like the little sprig.

Buddies (Level 3)
Effect: Charm Level 1 - 10 Minutes
Incantation: Maybe you liked me, and that was it, but now we'll be best friends, for a bit.

Shiny (Level 3)
Effect: Light
Incantation: In the dark, I feel all grimy. Here's a light all bright and shiny!