Color image of a Glibben head from the Terres Rising game

Effects

The following chart lists the common game effects that will occur, during the course of a regular game. Some of the effects listed are more rare than others, while there may be some special effects that are not listed. If you plan on familiarizing yourself with one thing in Terres Rising, let it be this Effects Chart.

Notes:
Each effect is listed, followed by the Duration and then Description
Standard duration of any effect is 1 minute, unless otherwise stated.

Line of Sight (LOS) — An effect is "broken" when the source of the effect is out of sight for 60 continuous seconds.

Levelled Attack — A number called prior to a weapon-based effect, increases the level of the attack, and increases the level of the defense of the attack. Example: "4 Disease" means a damage of 4, as a well as a level 4 Disease.

EffectDurationDescription
AcidInstantAffects some creatures that are not affected by Normal damage and in some cases, causes extra damage to certain creatures.
Animate DeadInstantDead body rises as a 10 HP zombie with no special abilities, but can use weapons or claws. They will attack any living in the immediate area.
AssassinateInstantTarget suffers Death effect. Body dissipates after one minute. No standard defensive skills (Parry, Riposte, Dodge, Phase) may be used to block this effect.
BerserkStandardSubject becomes enraged and attacks nearest targets by the most efficient and powerful means at his disposal.
Berserker RageInstantAllows one to resist the Maim, Stun, and Waylay effects.
BindLOSTargets arms are bound to his side. 4 strength to rip free.
BodyInstantCauses damage directly to Body points, ignores armor and shield.
Body Stabilization10 minutesAfter one minute of bleeding out, the skilled character will be in a coma for 10 minutes. After 10 minutes, they will be conscious with 1 BP. In the coma, one is still subject to effects.
CharmStandardLevelling - Target believes that the person who has charmed them is their best friend. The target cannot be forced to attack, but will defend the person who charmed them. Effect is broken if target is attacked by the charmer.
ChokeSpecialTarget is forced to his knees, must hold his throat, and is Silenced. After a minute of being Choked, the target suffers from the sleep effect for 10 minutes.
Coma30 minutesTarget falls into a deep sleep. No shaking will wake the target. A spell, alchemical solution or other special means is needed to wake the target before the duration expires.
ConfineLOSTarget is subject to the Bind and Root effects. 6 strength to rip free.
Confusion10 secondsTarget is unaware of surroundings. Cannot make coherent statements. Can engage in combat only if attacked.
ContactSpecialTarget subject to the next called Psionic effect from attacker.
CrushingInstantCauses damage, even if blocked by shield or weapon.
CurseStandardTarget cannot use any in-game skills.
DeathInstantTarget dies instantly.
Death AnimateInstantDeath effect and Animate Dead effect.
DestroyInstantAffected game item is removed from play.
Disarm5 secondsTarget must release affected item for 5 seconds. A disarmed shield need not be dropped, target merely opens their hand for five seconds.
DiseaseUntil CuredTarget loses 1 point of body every 10 minutes until cured or killed. Weapon delivered Disease only affects a target if it damages BP.
Disengage10 secondsTarget cannot take any offensive action, but can use weapon to block.
DisintegrateInstantThe target is ripped from existence.
DodgeInstantTarget actively avoids an otherwise successful attack.
DominateLOSTarget is controlled by originator of effect.
DrainInstantAmount of damage heals the attacker. Called number of magic points are removed from target and gained by attacker. If target has no magic points, drain effects body points.
Eagle EyeSpecialShadow Cloaked target can be seen.
EarthInstantAffects some creatures that are not affected by Normal damage and in some cases, causes extra damage to certain creatures.
EncaseLOSTarget cannot move or speak. It takes 8 strength to rip free.
FatalInstantTarget's BPs fall to 0. Target is unconscious and bleeding out.
FireInstantAffects some creatures that are not affected by Normal damage and in some cases, causes extra damage to certain creatures.
HealInstantCalled number of body points are regained.
IceInstantAffects some creatures that are not affected by Normal damage and in some cases, causes extra damage to certain creatures.
LethalInstantCauses the Death effect if target is at 0 body, asleep or completely immobilized by a Web effect or stronger.
LightningInstantAffects some creatures that are not affected by Normal damage and in some cases, causes extra damage to certain creatures.
MagicInstantAffects some creatures that are not affected by Normal damage and in some cases, causes extra damage to certain creatures.
Magic ShieldInstantAny magical effect is blocked by the user.
Maimuntil healedAffected limb is unusable and cannot support weight until fixed.
No EffectInstantSubject is never affected by effect.
NormalInstantCauses damage as follows: Weapon & Spell Shields; Defensive Armor Spells; Armor; Defensive Body Point Spells; Body Points. There is no need to ever call 'Normal.' A normal swing is 1 damage and no number need be called. For numbers higher than 1, only the number should be called.
ParalyzeStandardTarget will freeze in whatever position they are in.
ParryInstantWeapon delivered attack is blocked. Destructive Blow can be parried without the defender's weapon being destroyed.
PhaseInstantUser avoids attack.
PiercingInstantCauses damage directly to Body points, ignores armor.
PinLOSCan only move one foot, basketball pivot. 2 strength to rip free.
PlagueSpecialBody is reduced to 1 until cured and must act sick.
ReflectInstantEffect upon a target is turned back upon the source.
ResistInstantSubject uses an active in-game skill to avoid the effects of an attack.
RiposteInstantAttack is countered per the Parry effect. One point of damage is done to the attacker.
RootLOSTarget cannot move feet. 3 strength to rip free.
RP [Emotion]InstantTarget must roleplay the emotion. Does not prevent any use of other game mechanics or skills.
Second WindInstantFallen target rises within 5 seconds.
Shadow CloakSpecialSubject cannot be seen. This effect is represented by crossing one's arms over one's chest. If target is seen entering Shadow Cloak, witness may assume the location of target.
ShieldInstantAttack of a specified element is stopped by something affecting target.
ShunLOSTarget feels compelled to stay 10 feet away from source of Shun. If the source presses the target so that the 10 feet can not be maintained, the effect is broken. The initial Shun does NOT cause the target to back up or be repelled.
Silence10 minutesTarget may not speak in-game, including the incantation of spells.
Sleep10 minutesTarget is asleep. Constant shaking for one minute or successful body damage will awaken the target.
SlowStandardTarget cannot run, and must take 3 seconds between attacks.
Spell ShieldInstantNext spell effect against target is blocked.
Stun5 secondsTarget staggers in place for 5 seconds. No in-game skills can be used. If target is affected by an attack then the stun effect ends.
TripInstantTarget's buttocks must touch ground for 1 second. Can be avoided with the Acrobatics skill.
Waylay5 minutesTarget is knocked out for five minutes. Can be awoken by First Aid or alchemy or spell.
Weakness5 minutesTarget loses 1 point of Strength.
Weapon ShieldInstantNext weapon strike against target is blocked.
WebLOSTarget is subject to Bind and Root effects. 5 strength to rip free.
WindInstantAffects some creatures that are not affected by Normal damage and in some cases, causes extra damage to certain creatures.