Color image of a Glibben head from the Terres Rising game

Tangel

GOVERNMENTAL STRUCTURE

Tangel (or in some ancient texts, 'Tanjel') used to be a single city, but as the Capital City of Tangel has been joined by other cities, the term 'Tangel' has been used to refer to the Commonwealth of Tangel as a whole, which includes some small settlements and unnamed villages.

The rule of Tangel is passed on as a hereditary right. In the event that a ruling king has no heirs, the King's Counselors collectively choose a new sovereign. The current King is King Tasamid the IV who was chosen by the King's Counselors after the passing of the heir-less King Lusic III. He does not often address the populace and only holds court on rare occasions. However, given the fact that most people in Tangel live their lives happily unfettered, there is little reason to complain. King Tasamid has two daughters and a son.

The city had prospered under the leadership of the former ruler, King Lusic III, who founded the Commonwealth. Sharolia and Krasslig joined the Commonwealth to further establish their place in society. Totansville had joined the Commonwealth shortly before its destruction.

The official color of Tangel is blue.

GENERAL POPULATION

The General Population of the Commonwealth of Tangel is feudal, but few landowners have large parcels of land. The King permits land to be sold and purchased from other landowners, and deeds are filed and furnished with the King's offices. Accordingly, anyone with large parcels of land would sooner break up their parcel and sell portions of it for a profit, as opposed to trying to maintain it themselves. The King may also grant land to landowners where land has been abandoned or otherwise not yet claimed.

Tangel has prospered because the capital city of Tangel sits on a natural, underground spring. For that reason, the cities and villages in the Commonwealth survived the drought self-sufficiently, with barter as the primary means of trade within the Commonwealth itself. Traveling merchants make their living by transporting goods from one city, village or settlement to another.

Historically, Tangel has prided itself on education and knowledge. To a limited extent, this extends throughout the Commonwealth, though those with a true thirst for knowledge make their way to the capital city to study. There are three separate primary educational institutions. Where one chooses to enroll depends greatly on the aptitude of the student: The Great Library, The Academy of Magic, and the Military University.

For all three, one merely applies to the King and either receives an acceptance or denial. In most cases, if one applies, he or she is accepted. Whether or not they can graduate their particular course of study is another story.

THE GREAT LIBRARY

In the capital city of Tangel, sits the Great Library of Tangel and what used to be the most impressive collection of texts, tomes, books, lore, and scripture of all ages and sorts, collected by adventurers for generations. The Library was protected not by guards and soldiers, but by elderly mages and Ritikan automatons, designed to keep the peace. Complacency set in, and the automatons were not maintained well. As the mages died of old age, the staff was never replaced.

In 60 AR, the Library was sacked. The automatons were destroyed, and the few elderly mages, while powerful, were unable to defeat the pillagers. The identity of the pillagers is still unknown, but there are two distinct suspicions. One is that it was Barulis, who attacked out of jealousy. Another is that it was a small group of mages who were denied access to the rituals and spells contained in the library, so they took it.

Most of what was taken was pre-drought texts, as well as all the spell scrolls, rituals, blueprints, designs and alchemical formulas. What remains is mostly informational lore and a great deal of fictional works.

However, there are still religious artifacts and texts of prominence. As such, as the Librarians seek to rebuild, both physically and spiritually, the Library has instituted a limited registration process, whereby anyone who wishes to enter must undergo a rigorous screening process to be allowed access. Most notably, that process includes voluntary domination.

THE LIBRARY CAMPUS

Young children who demonstrate intellectual aptitude are trained on the campus of the Library and are referred to officially as Novices, though Apprentice and Scholars often refer to them as Nuisances. When a Novice has reached what is considered the proper age, usually twelve years, then may become an Apprentice; a person does not need to have been a Novice, nor is there any age-limit to becoming an Apprentice. An Apprentice, in turn, must complete four years of specific courses. Upon graduating from their specialized courses, an Apprentice takes on the mantle of Scholar, and their Apprenticeship to the library is done.

Should a Scholar desire to advance themselves further in the Library, they must undertake some manner of quest of knowledge, that adds something to the library's collection, or else glean some new revelation or bit of key knowledge from the already available resources. They must present their findings to the Philosophers. Should their findings impress the Philosophers, then the Scholar may take on the mantle of Librarian. Rarely, it is possible for one who was not a Scholar to become a Librarian.

A Librarian of particular excellence, after at least eight years of good service, may become one of the Head Librarians, a scant few people whose knowledge of the library itself is as extensive as their knowledge in any other field. While a Librarian learns from the Library and teaches Novices and Students, a Head Librarian aids those below them in using the resources of the Library, and does their best to aid Librarians in their studies. Head Librarians do very little research of their own.

A Head Librarian who renders good service to the Library for at least eight years may, should he or she be both brilliant and fortunate, be named a Philosopher by the Augur. The Philosophers' only duty to the library is to choose the Head Librarians and to remain in the city of Tangel, continually offering their brilliant minds and thoughts to the Library. They are often called upon by high-ranking members of the King's Government to serve as advisors, but are in no way compelled by law or duty to do so. Throughout the history of the library, there have never been more than four Philosophers, and there are seldom more than two.

The Augur stands as the dean of the Library, appointed by the King.

(In general, only Philosophers and the Augur are expected to wear their robes in Public.)

THE ACADEMY OF MAGIC

Though Tangel does not currently have a Mage's Guild, it recently had an Academy of Magic. The Tangel Academy of Magic (commonly mistaken by foreigners as a Mage Guild), was housed in a small, humble, white stone one story building with an adjacent courtyard of stone patios and well-trimmed greenery. The Academy was founded on the idea that understanding of magic grew through both learning and teaching of magic. To that end, the Academy was open to all nationalities who wished to study within it.

In 61 AR, the Academy ceased accepting new applicants and was shut down. Most magic users now practice and study on their own or are government employees. Some believe that the Headmaster, Godfrey Victus Clarin, had a falling out with the King's Court, and was dismissed. Some think that the Headmaster is still in the city of Tangel, operating under the King's direction surreptitiously. Others believe that the Headmaster died, as he was over 80 years of age. Still others think he was assassinated by the King.

Tangel once maintained a storehouse of ancient magic items and technological artifacts. The specifics regarding these artifacts are known to very few as many items disappeared in the Arid Years, and the government doesn't wish to lose any more. The storehouse's location is unknown to the common populace.

The King carries the most powerful of these items on him at all times; an amulet that emits a constant Force Barrier around him and his legendary black blade, thought to be forged by a Ritika master and enchanted by the Mystics. This blade is said to be able to cut through anything and everything: Flesh, armor, and supposedly even a Haroc in stone form. Most of the items are stored within the King's own personal residence, which is constantly under guard. The store room itself is said to have its own protections as well, probably some sort of ancient Ritika trap.

THE MILITARY UNIVERSITY

Military studies in Tangel are proper and well organized. Students in the University are given housing, as well as free meals, for their service. Students are expected to devote four years of service as a Soldier, before being eligible for promotion. There are rumors of horribly frivolous hazing rituals, ridiculous military training exercises which do not appear to be useful or warranted, and overly burdensome fraternity activities within the military, rendering it very difficult for the common soldier to achieve any promotion, nor reach any substantive organization.

It is not known if there is even a single active General. Once a student graduates from the University, they lose all rank and join the Tangel Army as a Lieutenant.

THE ARMY OF TANGEL

Despite the rumors of what goes on within The Military University, the military of Tangel itself is an efficient machine. The officers coming out of the University are often relations to people of importance in the government. How they manage themselves out of the Academy quickly determines if they will advance beyond the beginning status of Lieutenant. An old Lieutenant is often referred to in the pubs as a 'party boy' for their inability to achieve a more substantial rank.

While other armies may prize strength and aggression in their military, the Tangel Army clearly recognizes strength of mind above all else. To advance, one must be able to succeed in managing a diverse group of soldiers, often comprised of individuals with varying skill sets, from mages to mechanics to medics. Success is judged not only by accomplishing a goal, but by determining the consequences of all outcomes before setting that goal. The officers' motto is 'strategy is the cornerstone of success.'

RELIGION

There is no law against any particular religion, but King Tasamid IV is a casual worshipper of Totan.

There are likely shrines to all religions somewhere in some village, settlement, nook, or cranny somewhere in Tangel. However, there are four main Temples in the City of Tangel.

The Temple of Totan is a modest building, attached to the King's castle. While small, it is well kept.

The Temple of Avanti is well known and well-kept. The Defenders of Life are headquartered here, as well as the Monastic Order.

The Temple to Aradia in Tangel is adorned in wonderful tapestries, but is not frequented often, so it has fallen into disrepair in recent times.

The Temple of Death was once large and maintained well, but fell into disrepair when the High Priest, Yagib Travanka, died his final death. In recent times, the building has been rebuilt and revitalized, but no one knows who is responsible for the rehabilitation. Speculation varies quite a bit.

NOTABLE PEOPLE

As Tangelian Officials gain prominence with the King, they are often granted lands and Lordships to accompany the lands. Notable Tangelian Officials include:

SHAROLIA

Sharolia was once an independent city, which joined the Commonwealth to take advantage of the travelling merchants of Tangel.

The ruler of Sharolia's title is 'Leader'. The Leader is publicly elected by popular oral ballot for a term of 10 years. It often takes a year or two to tabulate the results of an election, so the actual terms of the Leaders often expire, and they remain as Leader into the next Leader's term.

The current Sharolian Leader, Lavolius Karamaxig is a Haroc. His term will end in AR 62, but he is pretty well ensconced in Sharolia and is well liked by the people. Sharolia has prospered under his rule, but he is not sure the people would be willing to keep any Leader for more than one term as the terms are so long. To that end, he has been campaigning. His main platform has been to encourage the Dagon to move to Sharolia, by providing free room, board, and jobs to the Dagon refugees from the fallen Totansville, advertising "Sharolia: Your New Home!" So far, this has garnered positive results.

KRASSLIG

When the drought broke, many merchants came to Krasslig to make use of the facilities created by Togar Krasslig, an Elven furniture maker of great repute. As the trickle of Krasslig Kill grew into a river, more merchants and craftsmen made their way to Krasslig. Togar's son, Emblar, has been running the politics and economics of the town as his aging father continues to work on his craft. The town is now thriving as a center where caravans come to supply themselves with wares, while trading food and supplies from other towns and settlements in the Commonwealth.

ALSHAMBRA (formerly Totansville)

In 58 AR, two years after it had joined the Commonwealth, Totansville, a predominantly Dagon city, was overrun by undead and destroyed. The residents were decimated, and the buildings all but obliterated. The ruins sat untouched until King Laithe Sambrosa claimed it as his own and called out to other undead to join him.

While not a part of the Commonwealth, the land where the walled City-State of Alshambra stands, was Totansville, formerly a part of the Commonwealth. The villages and small settlements surrounding Alshambra are still occupied by Tangelians.

For that reason, Alshambra and Tangel had been in a tenuous non-aggression pact. Until the Spring of 62 AR, when Tangel and Alshambra were unable to come to any treaty, and the hostilities have escalated.

Tangel now claims that they never ceded rights to the territory and demand that King Sambrosa vacate immediately, though there are some who would be just as happy to see Alshambra merely become part of the Commonwealth. In so doing, King Sambrosa would need to "step down" as King, but would become Lord of Alshambra under Tangel.

FOUNDING HISTORY

400 APT
The southern Hamlets of Wellham, Mondor and Pelham slowly join to form one city. Located at the center is a spring that eventually proves to be the salvation of the city. A great architecht and politician by the name of Enrique Schwarz Tangel steps forward to run the new city. Exact Date unknown.

380 APT Arridun 18
In the twilight years of his life Enrique Tangel is named King of the growing city that has been operating under the name Wellham; the largest of the three initial hamlets.

388 APT Grenn 9
King Tangel dies. He is replaced by King Christoff Nor. The city is renamed Tangel in his honor.

323 Medrim
Tangel begins construction of a great Library. 'Knowledge is power' is the idea that is driving the effort and the building in some ways looks more akin to a fortress rather than a standard civic building. As construction begins a huge effort to collect texts also starts. Every Caravan that passes within the vicinity is stopped and searched. Rather than pating taxes the Texts are borrowed and copied before being returned and the merchants being set upon their way.

Also a chief Librarian Mercutianus is appointed and given respectable resources which he uses to reward those who provide him with rare and valuable texts to add to their collection

20 AOD
Totansville founded

125 AOD
Sharolia founded

2 AR
Krasslig founded

21 AR Tyir 15
Taking cue from last years establishment of the small Barulian Empire, King Lusic III of Tangel forms the Commonwealth by taking Krasslig and Sharolia under his rule.

43 AR Ottur 23
Coronation in Tangel

With the death of the heirless King Heinrich Lusic III his throne passes to the new King Tasamid IV who was selected by the lords of the realm for reasons uncertain to most. Apparently the choice was perhaps not the most anticipated amongst the noblemen and women of Tangel. The people are unsure of his aims or goals, but believe he could lead the Commonwealth to greater glory than they ever dreamed of. The city had prospered under the leadership of the former ruler.

47 AR
Lavolius Karamaxig, a Haroc merchant begins his rule in Sharolia. He has quickly been making political moves to strengthen his small towns power. The rumor mill has him talking to representatives from other towns. Some say he believes that it would cement Sharolia's position in the growing Commonwealth, while others believe he may be trying to move Sharolia out of the Commonwealth and establish a new union with other towns.