Color image of a Glibben head from the Terres Rising game

Tests of Strength

Every character's base Strength is one, unless you have a racial bonus, or have made additional purchases of Strength. Exceptional strength (2 strength or more), comes in handy in various role-playing encounters, such as role-playing a tug-of-war, role-playing an arm wrestling contest, or helping the local tavern wench "carry" a heavy crate of meat. These uses do not generally require the use of AP. Some special items may require exceptional strength to move or use, and will be appropriately labeled as to the necessary strength needed.

Prohibited Uses of Strength
Contrary to the above examples of role-playing uses, you cannot use Strength in actual physical ways. For example, you cannot force a weapon out of another character's hands. You cannot "punch" someone, except with phys reps, and with the weapon skill of Unarmed Combat. You should never physically hold down or move someone for real. If you want to use strength to do "hold someone down", you must state your Strength rating aloud, (For example, "I have 4 Strength."), to the person, and then, you may gently place a single hand on their shoulder.

Moving an Unconscious Character
If you have normal strength, you can "drag" an unconscious character up to 15 feet. If you have 2 Strength, you can slowly walk with an unconscious character, with their hand on your shoulder. If you have 3 Strength, you can jog with an unconscious character, with their hand on your shoulder. If you have 6 Strength, you can drag two characters, or run with one.

Holding Closed or Forcing Open a Door
Anyone can do this by placing the palms of both hands on the door. To resolve this test of strength, add up the total strength of all characters on either sides of the door. The side with the greatest number, wins. No one should ever actually push! You cannot create any physical barricades, such as using beds or furniture.

Breaking Bindings
Ripping out of physical bindings of rope or similar materials requires 3 Strength. Ripping out of chain bindings requires 5 Strength. Ripping out of magical bindings depends on the level of the spell. Breaking out of bindings requires usage of 1 AP. In the event you have double the required Strength, there is no AP cost.

Resisting the Disarm Effect
You can resist a Disarm, with 3 Strength, using 1 AP.

Resisting the Trip Effect
You can resist a Trip, with 4 Strength, using 1 AP.