Color image of a Glibben head from the Terres Rising game

Constructing Phys Reps

In Terres Rising, we obviously cannot use real blades, bows, or items. Instead, we use Physical Representations for items. As such, all players must provide their own weapons, packets, and armor. Safety is the primary concern when making weapons, packets, and armor for Terres Rising events. To ensure this, all weapons must be examined and assessed by Staff at the beginning of every event. When you check in, bring all weapons and items that you plan to use during an event, and a staff person will make sure that the phys reps are indeed safe. Following are standard methods to making safe phys reps. There are many commercial vendors who sell phys reps, but they may not necessarily be safe in Terres Rising, so they may not be approved, or modifications to rules will be made. For example, most commercial latex weapons do not have safe tips, and as such, thrusting is prohibited with latex weapons.

If you are having difficulty obtaining the appropriate tools and materials, please do not hesitate to contact Staff, who can assist you in the best ways to obtain them.

How to construct a Weapon

Tools and Materials:

Process

  1. Cut the PVC or Aluminum Pipe 4-5" shorter than the maximum desired or allowed length. Then scrape or sand the edges of the cut pipe until smooth.
  2. Cut approximately a 1" slice off of the end of the pipe insulation. Cut this slice in half. Take one of the halves and press the ends together and press into the end of the weapon pipe.
  3. Cover the cut pipe with the 5/8" pipe insulation, leaving one inch of the pipe insulation extending past the pipe. Now take the other half of the slice of pipe insulation and fill the empty 1" at the end of pipe insulation. Cover the end with two crossed pieces of strapping tape. This is going to be the striking end.
  4. Cut the soft cell foam into a thrusting tip about 2" x 3", attach the thrusting tip to the end with two pieces of strapping tape crossed.
  5. Now attach the pipe insulation to the pipe at the hilt end. Secure the pipe insulation to the pipe with four strips of strapping tape, forming two X's.
  6. To add a basic hilt, cut a length of pipe insulation about 8". Cut a hole the diameter of the pipe and slide the foam over the handle end. Attach it to the base of the blade.
  7. Now cut a 2" piece of pipe insulation for a pommel. Cover the pommel end of the pipe with a couple of pieces of strapping tape. Slide the foam over the pipe leaving about an inch between the end of the pipe and the end of the insulation. Fill the 1" space with some pipe insulation. Tape the end with a couple of strips of strapping tape. Now attach the pommel to the handle with four strips of strapping tape forming two x's.
  8. Cover all exposed foam with a single layer of duct tape. Poke several pinholes in the tip of the weapon to allow proper compression.

How to construct Spell Packets

If you are going to cast spells at Terres Rising, you are responsible for bringing your own spell packets. As the game proceeds, you should be able to scrounge, and pick up some stray packets on the ground. But you should come prepared with your own.

Materials:

Process

  1. Cut the fabric into approximately 8" squares, and measure out no more than a 35mm film canister of birdseed.
  2. Place the bird seed in the center of the fabric square, fold corners up forming a "tail".
  3. Place the rubber band forming a ball of birdseed, you can either leave the "tail" or cut it off to whatever length you want. Some people like to have something to hold onto.

How to construct Alchemical Packets

The process is very similar to making spell packets, but the materials are different. Alchemical Packets are very fragile and making or purchasing containers is a wise idea. Some use the 33mm film canisters themselves.

Materials:

Process

  1. On a piece of standard facial tissue, measure out no more than a 35mm film canister of corn starch.
  2. Place the corn starch in the center of the tissue, fold the corners up forming a "tail".
  3. Place the rubber band forming a ball of corn starch, you can either leave the "tail" or cut it off to whatever length you want. Some people like to have something to hold onto.

Dimensional Requirements for Weapon Phys Reps

Weapon Type Head Size (in.) Overall Length (in.)
Length Width Minimum Maximum
Edged Weapons
Dirk 8" 12"
Dagger 18" 24"
One Handed Sword 24" 48"
Two Handed Sword 50" 62"
Hand Axe 12" 6" 18" 32"
Two Handed Axe 20" 8" 34" 44"
Polearm 24" 12" 60" 72"
1 Handed Spear 8" 4" 34" 44"
Blunt Weapons
Sap 4" 2" 8" 12"
Staff 60" 72"
Club 12" 4" 18" 44"
Two Handed Club 20" 4" 50" 62"
Mace / Hammer 12" 4" 18" 44"
Two Handed M/H 20" 4" 50" 62"
Throwing Weapons
Large Rock 8" to 4' spherical diameter
Boulder 4' spherical diameter (min.)
Javelin 36"
Throwing Knife 8" 12"