Spells
Note: Damage causing spells increase damage by caster's level at 1 extra point per three levels (level 4-6 +1, level 7-9 +2, level 10-12 +3).
Click here for a table view, or here for the list view.
Battle Header
| Level |
Name |
Effect |
Incant |
| 1 |
Fire Bolt |
Fire, 3 points - Incremental |
I call forth a bolt of fire. |
| 1 |
Lightning Bolt |
Lightning, 3 points - Incremental |
I call forth a bolt of lightning. |
| 1 |
Ice Bolt |
Ice, 3 points - Incremental |
I call forth a bolt of ice. |
| 1 |
Imbue Fire |
Next hit target swings for fire |
I imbue your weapon with fire. |
| 1 |
Imbue Ice |
Next hit target swings for ice |
I imbue your weapon with ice. |
| 1 |
Imbue Lightning |
Next hit target swings for lightning |
I imbue your weapon with lightning. |
| 2 |
Pin |
Target's foot is pinned, 2 strength to break out (3 count) |
I pin you to the ground. |
| 2 |
Stone Throw |
Earth damage, 4 points. |
I call forth a stone of earth. |
| 2 |
Strength |
Target gains 1 Strength for 1 hit or Feat of Strength |
I strengthen you for battle. |
| 2 |
Slow |
Slow |
I curse you with slowness. |
| 3 |
Imbue Greater Fire |
Next hit target swings for base 3 fire |
I imbue your weapon with greater fire. |
| 3 |
Imbue Greater Ice |
Next hit target swings for base 3 ice |
I imbue your weapon with greater ice. |
| 3 |
Imbue Greater Lightning |
Next hit target swings for base 3 lightning |
I imbue your weapon with greater lightning. |
| 3 |
Root |
Roots both feet to the ground, 2 strength to break out (3 count per foot) |
I root both your legs to the ground. |
| 3 |
Maim |
Target's limb is maimed. |
I render your arm/leg useless. |
| 3 |
Imbue Rust |
Next hit target swings once for disease (level 1) (if body, recipient is diseased) |
I imbue your blade with rust. |
Protection Header
| Level |
Name |
Effect |
Incant |
| 1 |
Protective Shield |
Plus 1 to armor, cannot be reset |
I protect myself with magic. |
| 1 |
Shun |
Shun - 10 feet |
I shun you from me. |
| 1 |
Light |
Light |
I create a light to protect me from darkness. |
| 2 |
Fire Shield |
Protection from first fire attack |
I create an icy shield to protect me from fire. |
| 2 |
Ice Shield |
Protection from first ice attack |
I create a fiery shield to protect me from ice. |
| 2 |
Lightning Shield |
Protection from first lightning attack |
I create an earthen shield to protect me from lightning. |
| 3 |
Weapon Shield |
Protection from next physical attack |
I create a force to shield me from harm. |
| 3 |
Toxin Shield |
Gives protection against first Level 1 toxin/gas/poison attack |
I create a toxin shield to protect myself/you. |
| 3 |
Disarm |
Disarms target (one hand) |
I create a force to disarm you. |
| 3 |
Increase Disease Resistance |
Increases target's Resist Disease by 1 Level for next disease attack. |
I increase your resistance to disease. |
| 3 |
Increase Toxin Resistance |
Increases target's Resist Toxin by 1 Level for next toxin/gas/poison attack. |
I increase your resistance to toxins. |
| 3 |
Disease Shield |
Protection against first Level 1 disease attack. |
I protect you/me from disease. |
Healing Header
| Level |
Name |
Effect |
Incant |
| 1 |
Cure Maim |
Revives maimed limb |
I revive your limb. |
| 1 |
Awaken |
Awakes from sleep effect |
I awaken you from your slumber. |
| 1 |
Physical Release |
Unbinds physical bonds (not magical) |
I release you/myself from physical bindings. |
| 1 |
Release From Pin |
Releases a player from pin. |
I release you/myself from this pinning force. |
| 1 |
Heal Plant/Animal |
Heals any non-humanoid life to full. |
Let nature renew this simple life. |
| 2 |
Cure Wound |
Target receives 1 point of healing. |
I mend your wound. |
| 2 |
Slow Blood |
Doubles bleed out time (can only be used on someone bleeding out) |
I slow your blood to save your spirit. |
| 2 |
Release From Root |
Releases a player from Root |
I pry the roots from your feet. |
| 2 |
Cleanse Food and Drink |
Removes Level 1 toxins or diseases from food and drink. |
I cleanse this food/drink before me. |
| 2 |
Cure Simple Charm |
Cures Charm Level 1. |
I clear your mind of this simple charm. |
| 3 |
Cure Slow |
Cures slow. |
I restore you to your normal speed. |
| 3 |
Release from Bind |
Releases a player from magical bind. |
I release you/me from these magical bonds. |
| 3 |
Neutralize poison |
Cures target of one Level 1 poison. |
I rid your/my body of this simple poison. |
| 3 |
Cure Domination |
Cures Dominate level 1. |
I cleanse your mind of outside influence. |
| 3 |
Mend Shield |
Restores a destroyed shield. |
I mend your shield. |
Mental Header
| Level |
Name |
Effect |
Incant |
| 1 |
Shun |
Shun - 10 feet |
I cause you to abhor me. |
| 1 |
Detect Poison |
Detects for presence of poisons |
I enhance my mind to detect poisons. |
| 1 |
Detect Traps |
Detects for presence of traps |
I enhance my mind to detect traps. |
| 1 |
Detect Magic |
Detects for presence of magic |
I enhance my mind to detect magic. |
| 1 |
Suggestion |
Charm Level 1 - 10 Seconds |
I project this suggestion upon you. |
| 2 |
Break Contact |
A contacted target breaks contact |
I break your hold on my mind. |
| 2 |
Detect Undead |
Detects undead |
I enhance my mind to detect undead. |
| 2 |
Detect Life |
Detects life |
I enhance my mind to detect life. |
| 2 |
Minor Silence |
Silence - 10 seconds |
I cause you to be silent. |
| 3 |
Basic Identify |
Caster can identify basic attributes of an item (magical, natural, man-made, ancient, etc.) |
I enhance my mind to identify this item. |
| 3 |
Remove Pain |
Bleeding out target berzerks for 30 seconds, then drops with a bleed out time of 10 seconds |
I block all pain from your mind. |
| 3 |
Contact Alert |
Target recognizes all contacts made for one reset |
I feel the touch of other's minds. |
| 3 |
Identify Poison |
Caster can determine level of poison present, if any. |
I enhance my mind to identify this toxin. |
| 3 |
Inflict Pain |
1 point of damage straight to body - Incremental |
I prey upon your mind. |
Necromancy Header
| Level |
Name |
Effect |
Incant |
| 1 |
Harm Undead |
2 damage to undead |
I bring pain to the living dead. |
| 1 |
Protect Undead |
Plus 1 to body, undead only |
I protect the living dead. |
| 1 |
Turn Undead |
Shun effect to 1 undead. |
I turn the living dead from me. |
| 1 |
Call Undead |
Undead is pinned |
May the earth hold this living dead. |
| 2 |
Commune With Dead |
Can speak with spirit of fallen for 1 minute |
May the voice of the dead live again. |
| 2 |
Congeal Blood |
Stops bleed out of undead |
I congeal the blood in your veins. |
| 2 |
Heal Undead Wound |
Heals 1 point of undead body |
I mend the wound of the living dead. |
| 3 |
Control Lesser Undead |
Domination Level 1 - LOS, cannot hurt self, zombies, skeletons and other lesser undead. |
I control this lesser undead to do my bidding. |
| 3 |
Strength Drain |
Weakness (-1 strength) |
I drain the living energy from you. |
| 3 |
Basic Raise Dead |
Target who has bled out, rises for 1 minute, and can fight with normal abilities, no AP. |
I raise this corpse to live again. |
| 3 |
Charm Undead |
Charm Level 1 - LOS |
I gain favor with this living dead. |
Discord Header
| Level |
Name |
Effect |
Incant |
| 1 |
Smile |
Target must smile for 2 minutes. |
You don't look happy, but I know you can be. Smile now and make me happy. |
| 1 |
Go Away! |
Shun |
With you I have too little fun, so with these words me do you shun! |
| 1 |
Whiff |
Next successful weapon hit by target misses |
Mighty warrior, looking fit, when you swing you never hit! |
| 1 |
Sticky Leg |
Pin |
Don't try to walk, don't try to spin, your leg is stuck in a sticky pin. |
| 2 |
Drop it! |
Disarm |
You come to attack, oh buddy bold, but your weapon you cannot hold. |
| 2 |
Boogie! |
Forces target to dance for one minute. |
When I sing you have no chance, shake your tush and start to dance. |
| 2 |
Achoo! |
Forces target to stop action and sneeze for a five count |
You must stop now I won't say please, with this spell I make you sneeze |
| 2 |
Freeze |
Stun |
Stop right there and cease your fun, think it over in this stun. |
| 3 |
Mumble |
Target mumbles incoherently for 1 minute, can not cast spells |
The time has come for us to rumble, you try to speak, but only mumble. |
| 3 |
Wimpy |
Weakness |
You were once strong, mighty and big. Now you are weak like the little sprig. |
| 3 |
Buddies |
Charm Level 1 - 10 Minutes |
Maybe you liked me, and that was it, but now we'll be best friends, for a bit. |
| 3 |
Shiny |
Light |
In the dark, I feel all grimy. Here's a light all bright and shiny! |