Character Creation & Advancement
Race
Your character's Race is the starting point for your character. Race determines if you have any starting abilities, and whether you have modifiers to skill acquisition.
Starting Skills
All starting characters are given 15 SP to spend on any skills you would like. Depending on your race's modifiers, the amount you need to spend on a given skill will vary. Decide what type of character you would like to play before choosing your skills, because you won't be able to change them later. There are no character "classes" at Terres Rising, so feel free to mix and match your skills.
Body Points (BP)
Your base BP is determined by your race. You have 1 BP for every 25 SP that you have.
Ability Points (AP)
You have 1 AP for every 15 skill points that you earn. The AP for your first 15 SP is included in starting racial AP.
Max Armor (MA)
The maximum amount of armor you can wear is determined by your race.
Starting Equipment
All players at Terres Rising receive starting equipment appropriate to their character at their first event, including but is not limited to, weapons, armor, scrolls, alchemical formulas, or money. A Staff Member will assist you with this at your first event.
Gaining Experience Points (XP)
The primary method of advancing in Terres Rising is by obtaining XP. XP can be converted from "Essence" obtained from game play during an event on a one-to-one ratio. Essence is the power of the world which exists within and between everyone and everything. It promotes growth and change.
The essence of individuals can be actively drained by delivering a killing blow to an unconscious or prone target, which is anyone who cannot move, is playing dead, sleeping, or bound in any way, and then by spending time over their body and concentrating on extracting that essence. The character you killed will give you their essence tags after you deliver them to death.
Passive essence can also be gained by succeeding in achieving goals and successfully interacting with others in the world. If staff members feel that you are role-playing exceptionally well, you may be rewarded with Essence during an event, or XP, after an event.
At the end of an event you will turn in your essence tags, which will be converted into experience points, the maximum of which is the total a character needs for two SP. Any essence over that amount is lost. Therefore, during the event, you should transfer essence to any other player IG, OOG, or even use it as currency, IG. However, any XP gained from role-playing, awarded for assisting with cleanup, submitting an event evaluation, and the like, are pooled, are not lost, and can be used toward saving up for future SP.
Skill Points
After an event is over, all of your Experience Points, regardless of how obtained, will be tallied up and converted to Skill Points. To gain one SP, you will need the amount of experience points equal to double your current SP plus 1. [(Current SP x 2) + 1]. For example, if your starting character has 15 skill points, you would need 31 experience points to get another skill point. [(15 x 2) +1 = 31]. Your next skill point would cost you 33 XP, so on and so forth.
Updating
Player Character updates shall be done between events, via email. If you have unused SPs, and find a willing IG teacher, (which can be either a player, or a non-player character), you can learn new skills. Regardless of who the teacher is, a staff member must sign off on your character sheet.
Player Character updates shall be done between events, via email to characters@terresrising.com. If you have unused SPs, and find a willing IG teacher, (which can be either a player, or a non-player character), you can learn new skills. A teacher is any character that has the skill you wish to learn. Regardless of who the teacher is, a staff member must sign off on your character sheet.
Spending Time Blocks
After you attend an event, you receive 30 days of free "timeblocks". If you do not attend an event, you can still pay a nominal processing fee for the timeblocks. The minimum unit of timeblock time is one day. You cannot break down timeblocks by the hour. You spend timeblocks by submitting your timeblocks on the website, and filling out the fields. It is helpful to note where you found an item, obtained the information, and/or who you received it from. Many use timeblocks to craft items, conduct research, or work at a job to earn money. You cannot say, "I research the history of the Lyches."" You must explain, in detail, how you would go about researching. For example, "I spend 10 days working at my Unskilled Profession, which is Tavern Cook. I spend 5 days foraging for alchemy components to make 1 point healing salves. I spend 10 days on a quest to find someone who can identify the magic one handed sword I found in the Khufu module. I spend 5 days talking to the head of the Mage's Guild in town, and ask if he will teach me the Battle Spell Header."
Karma
For good deeds both in and out of game, Staff may award you karma. Karma can be used IG or OOG. Karma can be sacrificed IG to a deity, or traded OOG to say that you "found" an item. Some common Karma awards are 50 karma for bringing a new player, (bringing 10 players also gets you a free event), 50 karma for pre-paying for an event, or up to 100 for helping Staff clean up. The conversion is approximately four Karma for every American dollar. Some common uses of karma are:
| Karma | Trade |
|---|---|
| 10 | One Essence |
| 10 | One normal weapon of your choice |
| 10 | One point healing potion |
| 10 | Random common or uncommon component |
| 25 | Five point healing potion |
| 25 | One extra AP, up to ten, for a single event |
| 50 | One specific common or uncommon component |
| 100 | One permanent SP, maximum of one per event |
| 150 | One extra AP per reset, up to five, for a single event |
| 200 | One permanent SP, if you were not at an event |
| 500 | Personalized plot. |