Color image of a Glibben head from the Terres Rising game

Armor

Armor Points represent the number of damage points it can absorb before it is "breached" (reduced to zero). When your Armor is breached, it will offer no protection to you, and damage taken will be subtracted from your body points. As you take damage, you must keep an accurate total in your head of how much damage your armor has taken. Completely breached armor must be repaired (generally by someone with the Repair Armor skill) before it can used again. Armor does not need to be completely breached, to be repaired.

There are three aspects of Armor at Terres Rising.

  1. How much Armor can your character wear? (Maximum Armor or "MA")
  2. How many points of Armor do your Phys Reps actually represent? (Armor Rating)
  3. Do you have a game item tag?

Even if your character has an MA of 5, if you're only wearing a tabbard, you are effectively wearing no Armor. If you have this amazing museum replica full plate armor, but no game item tag, you are also going to have no armor points. Armor Points will only be rewarded for authentic armor, and the amount will be determined by your Phys Reps. In most cases, you can readily assess how much armor your opponent has by sight.

There are a number of factors that determine how much protection your armor can provide you. This is determined based on how much coverage your armor provides, what your armor is made of, and the quality of your armor. What your armor is made of, is broken up into two categories: Light and Heavy. Armor made of metal is considered Heavy. Leather, bone or other materials are considered Light. The breastplate governs the rating of Heavy or Light. If you are not wearing a breastplate, all armor worn is considered Light. Armor is also broken into categories based on the quality of the armor, as follows:

LARP Quality - It's clear that it's pretend armor. Pleather, tinfoil, Painted PVC/pickle barrel, etc.

Theatrical Armor - It's pretend armor, but it's done very well. From a reasonable distance of a few feet, it looks real.

Real Armor/Museum Replicas - This is functional armor. It might be lighter then "real" armor, (aluminum instead of iron), but if you went to the Middle Ages in a time machine, no one would blink if they saw you.

If your Armor has never has never been assessed by a Staff Member, it must be assessed, otherwise, it will be considered LARP Quality. To have your Armor assessed, see a Staff Member at an event, who will determine your Armor Rating. If during the weekend you change your armor phys reps, you should check in with staff for a new rating.

AMOUNT OF COVERAGE
Breast & Back Coverage 40%
Shoulders 5% each
Forearms 5% each
Hip & Groin 10%
Thighs 5% each
Lower Leg 5% each
Open Helm 5%
Face 5%

ARMOR QUALITY

Light LARP Theatrical Real/Museum
76%+ 3 4 6
40-75% 2 3 4
20-39% 1 2 3
19% 0 0 0
Heavy LARP Theatrical Real/Museum
90%+ 5 8 10
70-89% 4 7 8
40-69% 3 5 6
20-39% 2 3 4
10-19% 1 1 2

HELMETS

All Helmets provide protection from waylay. Some Helmets offer additional Armor Rating points.

Leather Larp Quality 0 pt
Leather Theatrical Quality 1 pt
Leather Museum Replica 2 pts
Metal Larp Quality 2 pt
Metal Theatrical Quality 4 pts
Metal Museum Replica 6 pts

ARMOR TAGS

At your first event, you will receive a game item tag, equivalent to your MA, up to the max of your Armor Rating. If it is lost or destroyed in the future, you will need to beg, borrow, buy, or steal another tag in the in-game. In the event you are lucky enough to come upon exceptionally crafted, or magical armor, the tag for the armor must be externally attached to the front of the phys rep.