Color image of a Glibben head from the Terres Rising game

Introduction

Terres Rising is a live action role playing game set in a medieval-style fantasy world known as Ashriya. In Ashriya, the star Terres, rises in the sky approximately four times a year, and it is well known that great events occur at these times. The time of Terres Rising is when we gather to witness the actions and happenings in the town of Crossroads, in the world of Ashriya. We welcome you into our world, and hope to have you join us for many enjoyable events!

Role-playing is what a LARP (live-action role-playing) game is all about. It is a live action combination between improvisational theatre, and sitting around a table playing a role- playing board game. Our game is in support of a strong atmosphere of role-playing, and we have established rewards and penalties to help promote role-playing.

Terres Rising Crossroads has been designed to enhance your role-playing experience. The system is based upon the Honor System, and is also predominately tagless, in order to reduce the hassle of sifting through your pockets to tear off a little piece of paper for everything you do. We have adopted a skill header and ability pool point system, which allows you to perform skills and cast spells up to the amount of ability points you have per reset. The standard reset occurs every SIX hours. (Yes, you can bring a watch with you.) Standard reset times are 12:00 am Saturday (late night Friday), 6:00 am Saturday, 12:00pm (Noon) Saturday, 6:00 pm Saturday,12:00 am Sunday, and 6:00am Sunday.

Game atmosphere is the single most critical aspect of a live action role-playing game. When the atmosphere breaks down, the mysticism of playing a different persona in a fantasy world is lost. All that is left is a person holding a foam padded pole or a few bean bags. The key elements of game atmosphere which Terres Rising focuses on are: storyline, props and costuming, role playing, combat that is easy and safe, and a solid rules system. Props and costuming are a very integral part of Terres Rising. You will never have to ask, "What do I see" at Terres Rising. If we cannot do a decent job at setting up an encounter or making a costume for a monster that is meant to be somewhat realistic, then we will not. You will not encounter a person wearing a black t-shirt, sweat pants, and sneakers shouting, "Aargh! I'm a troll!" You will see a lizard man that is in costuming meant to look like a lizard man from mask, to body armor. Remember, generally, what you see is what you get!

The chapters in this rulebook will outline character generation, playable races, skills, magic, and combat interaction. In Terres Rising, we have created diverse races for you to play and interact with. While many races carry stringent make-up requirements, players are rewarded by fully diving into the character in both the role-playing and the costuming aspects. If you are unsure of how to go about making a character, any member of staff will be able to help you. You can contact us via online form at Directors, Characters, or Rules.

Terres Rising is the culmination of a lot of hard work by a group of friends. We remain open to suggestions at all times, and hope that you, the player, will feel free to comment and give us feedback on the game, and help us make it even bigger and better.